![]() ![]() ![]() There is some perfect world where Diablo Immortal sold nothing but say, cosmetics, and had Diablo 3’s straightforward endgame involving hunting legendaries and set gear in (free) rifts and easily finding and upgrading legendary gems, but I think that ship has sailed. He’s spent $7,000 so far, and has gotten zero. There’s currently a streamer playing Diablo Immortal spending $25 every dungeon for 10 gem drops until he gets a 5 star. They would have to start giving away freebies multiplied by a factor of a hundred from where they currently are to even make a difference.Īnd even then, that may not be enough. The game currently gives you…three a month. This is a game where you’d need hundreds and hundreds if not thousands of legendary crests to pursue high end upgrades. But even then, the bad system remains in place, and we’re so far from where we need to be that it’s hard to believe. ![]() So it’s us taking inspiration from some of the work they’ve done already.The alternative, then, it to provide players with just…more free stuff to at least go the Genshin Impact route where players can save up currency to get what they want. "Less so in the West, but we’re now starting to see some games that are bringing that mechanic to the West. “In the East, that control method is becoming ubiquitous, and it’s becoming ubiquitous because it’s very natural, and it feels great," he said. Undeniable similarities in UI between Immortal and Crusaders of Light ( read more about that here) were simply a result of the control scheme NetEase had adopted in previous games becoming "ubiquitous". He said that the art and assets for new game were themselves completely new, and that Immortal was "purpose-built from the ground up". Lastly, Adham headed off accusations that Diablo Immortal was just a reskin of another game by NetEase, which Blizzard has partnered with for Immortal's release. "The truth is that we have multiple Diablo teams working on multiple unannounced Diablo projects even after announcing. "I know our community here, there’s a concern that we are focused on this instead of that," he said. That never materialised, but Adham moved to reassure fans that Blizzard was still working on "multiple unannounced Diablo projects", and said that the development of Immortal would not distract from whatever was coming next. ![]()
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